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Academics » Studio Art Courses
Studio Art Courses
| Foundation
Studies |
FND101 Fundamentals of Art
I
5 semester credit hours
The Fundamentals of Art is a year-long course that, together with
Beginning Life Drawing, comprises the Foundations Program. This
program introduces all students to the principles of drawing, design,
composition, perspective, and color. FUND101covers theory and practice
in design, linear and aerial perspective, form structure, organization
of light and shadow, and texture. Students learn how to gather visual
references, do thumbnail sketches, and develop their rough ideas
to a final finished product, while gaining proficiency in the use
of several black and white media. |
FND102 Fundamentals of Art
II
Prerequisite: Completion of FND101
5 semester credit hours
This course introduces students to color. They make a color wheel,
learn color schemes, and create their own color compositions. They
continue linear perspective study with exercises using 3-pt. perspective.
They investigate patterns in nature and learn to identify and reproduce
qualities of light and form. Students learn to evaluate their work
in both written and oral formats. |
LFD101 Beginning Life Drawing
I
5 semester credit hours
This course introduces students to basic drawing concepts and
traditional methods for achieving representational images of the
human figure and other forms. The course consists of directed assignments
and exercises, in black and white, that encourage the understanding
of form, while increasing powers of observation and control of materials. |
LFD102 Beginning Life Drawing
II
Prerequisite: Completion of LFD101
5 semester credit hours
This course, as a continuation of the foundation drawing program,
systematically covers the drawing basics while introducing anatomical
and compositional thinking. Assignments are predominantly executed
in black and white, while some color theory is introduced. Students
also investigate working in a wet medium. |
CGF201 Computer Graphics
Foundations
Prerequisite: Completion of Foundation Studies
5 semester credit hours
This course is designed to offer students intensive hands-on training
in Macintosh-based production methods while reinforcing developing
graphic communication skills. Students should be able to come out
of this class with a sense of confidence in their basic abilities
on the Mac. This course consists of instruction in the basics of
Macintosh operation as well as specific use of the software programs
Adobe Illustrator, Adobe Photoshop and QuarkXpress. Each program
will be explored in itself and as part of the larger picture of
producing publications. Typography and graphic design, as they relate
to print communications, will be explored as essential components
in the effective use of the computer applications. |
DES201 Introduction to 2-D
Design
Prerequisite: Completion of Foundation Studies
5 semester credit hours
This course is designed to offer students an introduction and understanding
of the strategies, technical elements and tools used by graphic
designers to solve problems when communicating visually. Directed
2-D assignments, initially concentrating in black-and-white media,
will allow students to learn discipline-specific information, deliver
experience via hands-on practice and create an understanding of
the history and principles of graphic design. |
DES202 Intermediate 2-D
Design
Prerequisite: DES201
5 semester credit hours
This intermediate design course consists of continuing instruction
building on the basics of graphic design. Topics to be covered include
2-D and 3-D design problems, including the materials, principles
and production techniques of graphic design. Building on the basic
rules of typography, type will be used to solve increasingly complex
problems. Projects include multi-page layouts, package design, and
multi-disciplinary, integrated campaign related design. |
DES300 Digital and Pre-press
Production
Prerequisite: VCM201, DES202
5 semester credit hours
This course consists of instruction introducing digital and pre-press
printing concerns. Topics will focus on the development of knowledge
of the history of printing, ink and color models, manual and digital
print production, technical aspects of printing and printing processes,
working with service bureaus and printers, error reduction, estimating
budgets, working with papers and other printing materials, types
of printing equipment, working on-press and the proofing process.
Field trips and visiting lecturers will be incorporated into this
course. |
DES305 Packaging Design
Prerequisite: Completion of EDS201, CGF201, DES202, VCM201
5 semester credit hours
This course provides an intensive examination of materials and
processes as they relate to the manipulation of forms for packaging.
Through understanding of the qualities inherent in various packaging
materials, students will produce a variety of packaging solutions
dealing with shape, form and volume. Analysis of three-dimensional
form is stressed with strong emphasis being placed on logo-type
design, package copy and typeface selection. Discussions will take
place about materials (glass, metal, plastic, paper), printing methods
and market research. Students will be involved in the development
of package design from idea to finished product. This comprehensive
studio stresses “good design” from initial concept through
the printed piece and finally to point of purchase display in the
marketplace. Appropriate thinking derived from research and understanding
of the project allows students to produce finished pieces innovative
in packaging development and accurate in terms of client goals.
Comping skills will be sharpened by these experiences which will
aid in the creation of packaging projects in the subsequent packaging
course. |
EDS201 Electronic Imaging
Prerequisite: Completion of Foundation Studies
5 semester credit hours
Students develop their illustrative and design skills utilizing
digital imaging software. Electronic Imaging is explored through
techniques and concepts such as: digital photography, collage, painting/drawing
simulation, filter and imaging processing and special effects. In
addition to studying digital imaging in depth through overview lectures
and demonstrations, students will also be exposed to current trends
and developments in the industry such as the internet, web pages,
animation and digital video. |
EDS204 2-D Computer Animation
and Digital Video I
Prerequisite: Completion of CGF201, EDS201
5 semester credit hours
This course introduces the student to the techniques of two dimensional
computer animation and digital video as they pertain to commercial
and fine art applications. Through various projects, the student
will explore aspects of 2-D computer animation such as cel (hand-drawn,
character) title/credits (text-based), roto-scoping using video
footage (character with live action), collage/cut-out, game (looping/repeated
functions), "green screen", and Internet web page (animated
logos, icons). The student will also create, edit and apply sound
to their animation projects. All projects can be put onto videotape
or written to compact disk for a completely electronically based
portfolio. Software: AutoDesk Animator; Adobe After Effects; Adobe
Premiere. |
EDS301 Advanced Electronic
Imaging
Prerequisite: Completion of CGF201 and EDS201 or permission
of the department chair
5 semester credit hours
The content of this course will focus on applying use of 2-D imaging
software. Students will create, manipulate, and modify 2-D objects
and images. Software tools will allow for effects that stimulate
and expand upon traditional imaging techniques as well as explore
new effects that are unique to electronic-based systems. The course
will emphasize the traditional art building blocks of color, shape,
line, texture and composition to create imagery. Projects will cover
a variety of illustrative and pseudo-photographic techniques. Scanned
images, digital photographs, and stock photo CDs will be combined
and manipulated to form compositions for both commercial and fine
art applications. Realistic, representational imagery as well as
abstract and experimental images will be explored. Various printing
options will be reviewed, demonstrated and applied. Special effects
software will also be used. |
3DA302 Lighting Design for
3D Artists
Prerequisite: 3DA301
5 semester credit hours
This course offers further exploration of the scene lighting process
in the 3D modeling and animation industry. Students will investigate
artistic lighting ideology such as shadows, shading, reflections,
color and atmosphere that bring 3D scenes and models to life. Basic
3D lighting principles will be examined from interior and exterior
lighting setups to how to set up a scene for multiple lighting scenarios
including day, sunset and night shots. Using tutorials, industry
examples, and demonstrations assignments will be given that will
cover direct lighting and dramatic effects, global illumination
and photometric lighting tools. Rendering techniques and compositing
options with respect to lighting in 3D will also be discussed |
EDS304 2-D Animation and
Digital Video II
Prerequisite: Completion of EDS204
5 semester credit hours
Students in this course expand upon the techniques learned in EDS
204, with added emphasis on longer form, experimental video and
video for web pages. Students work on developing a “reel”
or video portfolio. |
3DA305 Introduction to Environmental
Modeling
Prerequisite: 3DA301
5 semester credit hours
In this course students will be exposed to the creative process
of researching, designing, planning, and the production of 3D environments.
The class will take students through the process of creating environments
with 3D Studio Max starting with the analysis of reference photographs
and determining real world object dimensions. Students will learn
how to spot visual cues that allow for quick and accurate determination
of dimensions from these photographs, as well as how to build quick
layout files for modeling and animation. Basic architectural design
and modeling principles will be reviewed. |
3DA306 Materials Creation
and Mapping for 3D Artists
Prerequisite: 3DAS301
5 semester credit hours
This course offers further exploration of the materials creation
and texture mapping process using industry standard software such
as 3D Studio Max and Photoshop. Through a series of demonstrations,
tutorials and related assignments students will gain an understanding
of the techniques used to create beautiful and convincing textures.
In addition to setting up lights, atmospheres, particle systems
and cameras in building believable textures; students will also
broaden their skills through an exposure to an array of painting
techniques and methods that can be utilized in the creation of textures
on multiple surfaces. Rendering techniques and compositing options
with respect to materials and mapping in 3D will also be discussed. |
3DA310 Advanced Environmental
Modeling and Architectural Procedures
Prerequisite: 3DA305, 3DA306
5 semester credit hours
This advanced section of the 3D modeling courses is the second
part of the introduction to environmental modeling class. In addition
to continued creation of planned/designed environments (real world
and fantasy); many artistic and technical challenges are addressed
such as understanding perspective, modeling architecture, and creating
environmental model textures. With successful completion of this
course, students will have complete environmental projects for portfolio
display. |
3DA315 Character and Realistic
Objects: Design and Modeling in 3D
Prerequisite: 3DA305, 3DA306
5 semester credit hours
This course covers intermediate 3D modeling concepts and strategies
of character and product design. Focus is placed on both software
modeling tools and artistic sculpturing talent for building organic
3D models. A variety of models will be covered during the course,
with attention given to proper modeling techniques, modeling tips
and tricks, and 3D character set-up for animation. The fundamentals
of computer geometry are reviewed by looking at the basic elements
that make computer models: Cartesian Space, points, curves, surfaces,
nurbs, polygons and textures. |
ILL201 Illustration I
Prerequisite: Completion of Foundation Studies
5 semester credit hours
Students concentrate on developing technical competence through
instruction in several different media, beginning with pen &
ink and marker rendering, then progressing to watercolor, acrylics,
oils and other media. Frequent demonstrations and slide presentations
assist students in visualizing creative solutions. Students learn
to present ideas in a professional manner through reference gathering,
both written and visual, thumbnail sketches, refinement of roughs,
and presentation of finished comps and pencils. The importance of
meeting deadlines is stressed throughout all assignments. Group
critiques are held on a regular basis to encourage students to talk
about their work in an articulate and confident manner. |
ILL202 Illustration II
Prerequisite: Completion of ILL201
5 semester credit hours
In the second semester of Illustration, students prepare for the
professional market. They begin by building on the skills developed
in their first semester studies. Through vigorous application of
several chosen media, they learn to strengthen weaknesses and gain
greater insight into a unique personal style. Students are challenged
by assignments based on jobs similar to those given in the professional
arena such as advertising, book and editorial illustration. Knowledge
of the Chicago market is stressed. The topics of job opportunities,
business skills, self promotion and presentation of a portfolio
are integrated into the course. By the end of the semester, students
concentrate on designing and printing a self-promotional mailer
and work on fine tuning illustrations for their portfolio. One of
the most important goals in the class is to build a consistent portfolio
that expresses each student’s interests and technical expertise.
|
ILL301 Illustration: Advertising
Art
Prerequisite: Completion of ILL202 or consent of department
chair
5 semester credit hours
With the instructor serving as art director, buyer or client, this
course focuses on illustrative solutions based on art-directed layouts
for advertisements done in a variety of sizes. Product development
and illustrations for packaging, merchandise and poster design will
be covered. Students work in the manner of the freelance illustrator;
from contracts, to specific layouts, to realistic deadlines, through
billing. In addition to the finished illustration, the working process
and its technical products (finished pencils, color comps, corrections
and changes) are equally important aspects of each assignment. Throughout,
the student is encouraged to develop and work in an individual style
and/or medium. |
ILL302 Illustration: Editorial
and Publishing Art
Prerequisite: Completion of ILL202 or consent of department
chair
5 semester credit hours
With the instructor serving as art director and the student working
in the manner of the freelance artist, this course concentrates
on the creation of visual solutions in response to verbal discussions,
written manuscripts, lyrics and stories. Beginning with sketches
and developing the idea through to the final artwork, students render
illustrations for magazine articles and covers, spot illustrations
and book jackets for a variety of editorial and publishing venues.
With a focus on storytelling and the primacy of the visual idea,
students are encouraged to develop and work in an individual style
and/or medium. |
ILL304 Storyboarding
Prerequisite: Completion of ILL202 or consent of department
chair
5 semester credit hours
Storyboards used as a visual script for movies and television
commercials are an integral part of film making. This course introduces
and refines students’ skills of conceptualizing, sequential
storytelling, drawing and rendering required for effective storyboarding.
This course also explores various techniques such as penciling,
markers, animatics, computer composition and enhancement. Guest
lecturers and field trips will compliment the material covered.
Students will leave the course with the skills and portfolio samples
that are utilized in the field. |
ILL401 Traditional/Digital
Illustration
Prerequisite: Must be taken in 7th or 8th semester of
(full-time) program
5 semester credit hours
This course is designed to give Illustration majors review and
reinforcement in traditional and digital illustration and design
skills using Macintosh-based production methods. Students should
come out of this class with a sense of confidence in their ability
to integrate their illustration work into design projects that incorporate
layout and typography. Typography and graphic design, as they relate
to print communications, will be explored as an essential component
in the effective use of the computer applications. Traditional as
well as digital illustrations will be created and utilized for print
publications as well as in a ‘digital’ slide show. |
ILL402 Advanced Illustration
Prerequisite: Two of the following: ILL301, ILL302, ILL304,
ILL305
5 semester credit hours
This course will focus on one final semester of traditional illustrative
work done with each student's unique approach with media, style
and technique. Students will personalize and strengthen their final
professional portfolio. All projects will be handled as art-directed
applications working either as a freelance illustrator or a staff
artist both using realistic deadlines to complete their finished
art. Everything done in this class will be "real world"
print illustration. The student will concentrate on a more finalized
completion of a working portfolio and will be working more independently
on all assignments. There will be critiques during the concept stage
and on the finished pieces. All assignments will remain deadline-oriented.
This process will include the production of thumbnails, roughs,
color comps, finished pencils, final art and computer design, including
all typography. |
ILL404 Fantasy and Comic
Book Illustration
Prerequisite: Two of the following: ILL301, ILL 302, ILL304,
ILL305
5 semester credit hours
This class will focus on all work done within this specific freelance
world of illustration. Assignments will range from comic book pages
and covers, science fiction and fantasy images through children’s
book illustration. Work done in this class will reach towards building
an additional or separate portfolio that meets the demands of this
competitive growing market. Storytelling concepts and realistic
illustrative techniques will be major goals of this class. |
INTVCM Internship in Visual
Communications
Prerequisite: Approval of Academic Dean
5 semester credit hours
“Real-world” experience can be very beneficial to
learning and to giving students an advantage when they are beginning
their job search. In this course, students work at a job in the
field. An instructor monitors the progress and the quality of the
learning experience. Since each internship opportunity is unique,
the student must request approval from the Academic Dean, who reviews
the request to be sure that the learning experience will be a complimentary
addition to the student’s program of study. |
MMW308 Web Design I
Prerequisite: CGF201, DES201, EDS201
5 semester credit hours
In this course students learn how to plan and create web sites
for the Internet or worldwide web (WWW). They will be initiated
in the use of several programming languages such as html (hypertext
markup language), xhtml (extensible hypertext markup language),
and CSS (Cascading Style Sheets). They will also begin to prepare
and use text, graphics, sound, and video to create and implement
web sites. Issues specific to the Internet and interactive design
will be explored and touched upon including historic development,
legal issues and social implications. |
MMW309 Multimedia I: Interactive
Multimedia
Prerequisite: CGF201, DES201, EDS201
5 semester credit hours
Interactive Graphics introduces interactive animations and the
tools used to create exciting and complex user driven presentations.
Using industry standard software the students will work their way
through developing multimedia content including the use and control
of typography, images, digital video, and animated graphics. The
course emphasizes and develops the student’s ability and versatility
with web oriented content and focuses on the industry leading development
tools for such content. |
MMW408 Web Design II
Prerequisite: MMW308, MMW309
5 semester credit hours
Students in MMW408 will develop their web design and web development
skills related to integrating animated content and dynamic content
into their web sites. This includes interacting with programming
languages such as html, xhtml, CSS, JAVA script, Flash content,
ASP(Active Server Pages), and PHP(Hypertext Preprocessor). This
will give students the opportunity to focus on and develop their
skills specifically in the areas of development and dynamic data
base driven programming languages. |
MMW409 Multimedia Scripting:
Advanced Interactive Programming
Prerequisite: MMW309
5 semester credit hours
This course is developed specifically to look at advanced features
and interactive animation techniques for programming ActionScipt
in Flash. This will allow students to start developing complex content
including multimedia players, custom interfaces, games, and object-oriented
programming. |
MMW410 Advanced Multimedia
and Web Design Projects
Prerequisite: MMW408 or MMW409
5 semester credit hours
Within the context of a programming workshop, students produce
web based projects addressing current leading edge theories, technologies
and approaches to internet based media/medium. It offers advanced
students the opportunity to explore advanced and experimental techniques
in an environment that supports creative exploration. Students will
discuss the underlying ethical and social issues at the forefront
of this new medium. Course work includes independent and team oriented
projects, seminar discussion, and a final culminating project. |
MMW415 Multimedia Web Video:
Interactive Media and Video Integration.
Prerequisite: EDS204, MMW308, MMW309
5 semester credit hours
In this course, students will integrate various content and media
for presentation on the Web. Media, including digital video and
digital audio, will be developed utilizing web publishing software
presented online. Students will develop multimedia projects while
addressing issues of content, organization, navigation and presentation.
Throughout the course, students will discuss the underlying ethical
and social issues at the forefront of this new medium. Course work
includes team projects, lecture, and a final culminating project. |
PIL400 Portfolio: Illustration
(for all Illustration Areas of Study)
Prerequisite: Must be taken in final semester of BFA program
3 semester credit hours
The goal of this course is the final preparation for entry into
the professional world. The development of a portfolio geared towards
the area of study specialization will be strongly emphasized. The
student will work under the guidance of faculty who will custom
design the course objectives and appropriate projects. The student
will exhibit selected artwork from the portfolio in the BFA exhibition.
|
PVC400 Portfolio: Visual
Communications.
Prerequisite: Must be taken in final semester of BFA program
3 semester credit hours
This course is for students who will be graduating in Design, Multimedia/Web
Design or 2-D and 3-D Animation/Digital Video programs. The goal
of this course is the final preparation for entry into the professional
world. The development of an exceptional body of work and/or portfolio
geared towards the area of study specialization will be strongly
emphasized. |
VCM201 Visual Communications
I
Prerequisite: DES201, CGF201
5 semester credit hours
This advanced design course consists of instruction building on
the graphic design principles covered in DES201 and 202. Topics
covered include review of graphic design (fundamentals of typography,
gestalt, balance, color) and directed projects that contain integrated
design solutions, emphasizing use of materials and options for execution.
Some projects will incorporate a team-building component. Examples
include business identity systems, layout and editorial design,
and multi-faceted design projects (e.g., corporate reports, corporate
media kits, convention/event design, etc.). Emphasis will be placed
on using the computer as a tool in project execution. |
VCM301 Visual Communications
II
Prerequisite: DES202, GGF201
5 semester credit hours
This course is designed to offer studies in conceptual advertising.
Directed assignments will allow students to learn discipline-specific
information, deliver experience via hands-on practice and create
an understanding of the history and principles of modern advertising
design. Topics covered include an overview of the history of advertising
design and directed projects focusing on developing concepts, art
direction, layout skills, strategy and marketing research, and branding.
|
VCM401 Visual Communications
III
Prerequisite: DES202, GGF201
5 semester credit hours
This course consists of instruction introducing environmental
design concerns. Topics will focus on the development of 2-D and
3-D concepts and will incorporate model-building. Directed projects
will focus on environmental graphics which may include trade show
design, external environmental design, banners and signage, display
kiosks, point-of-purchase displays and billboards. The computer
will be used as one of the tools in the execution of projects. |
LFD302 Life Drawing for
Illustrators
Prerequisite: LFD201, OLP201
5 semester credit hours
This course teaches students how to deal with the sorts of problems
faced by professional illustrators when working with the figure.
The assignments and specific exercises will reflect the types of
real world projects they might encounter in their professional careers.
The students will work in their chosen media from different models,
either directly or with the aid of the camera. The emphasis is on
storytelling, so gesture, composition, lighting, expression, and
costume are very important. Students will also learn how to successfully
work the figure into different design schemes with layouts that
present unusual spaces, size restrictions, or special considerations
due to the requirements of type.
Each project will be handled as if it were an actual illustration
assignment. Students aare required to submit for approval pencil
roughs, and color comps before taking project to finish. Deadlines
for each step of the process will be realistic.
Throughout, the student is encouraged to develop and work in an
individual style. |
DRW401 Research in Drawing:
Materials and Techniques
Prerequisite: Completion of 300-level drawing course
5 semester credit hours
In this course students are encouraged to develop their own individual
expression through the selection and in-depth exploration of specific
drawing media and processes. The course begins with a thorough investigation
of how drawing has evolved within our culture and what the future
possibilities of drawing might be. This is followed by weekly presentations
of traditional and contemporary works focusing on technical process
and underlying rationale. Students explore the relationship between
materials and expression. Subject matter is open-choice. Students
are encouraged to test their own voices and freely experiment with
a variety of methods to develop their own individual style. |
DRW402 The Figure In Composition
Prerequisite: Completion of DRW401
5 semester credit hours
Students are encouraged to create unified works of art through
an in-depth study of the design potential of the figure. An historical
look at the changing meaning of the figure as a compositional element
during various significant artistic movements within the Western
tradition provides students with a context for understanding those
possibilities. Students explore spatial concepts and various compositional
styles: narrative, expressionistic and symbolic. They research and
analyze the many ways significant historical and contemporary artists
have depicted the figure within a setting. Analysis of compositional
forces, similarity and difference groupings, and weight and direction
components are stressed. Students work through logistical problems
inherent in multiple figure compositions. They learn to create more
interesting and complex structure within their drawings through
variation of repetitive and oppositional elements. Emphasis throughout
the course is on development of a personal style and a unified body
of work. Students are encouraged to test their ideas and keep an
open mind regarding media. |
LFD201 Intermediate Life
Drawing I
Prerequisite: Completion of Foundation Studies
5 semester credit hours
This course builds on material presented in the foundation year,
with a focus on structural and spatial thinking. Working from the
live model, anatomical references, sketches, and memory, students
re-examine fundamental drawing principles related to anatomy, perspective,
design, and composition |
LFD202 Intermediate Life
Drawing II
Prerequisite: Completion of LFD201
5 semester credit hours
LFD202 is a study of the interaction of light and form through
an understanding of optics, additive and subtractive color, temperature,
saturation, value, opacity and transparency. |
LFD301 Advanced Figure Drawing
Prerequisite: Completion of LFD202
5 semester credit hours
This course emphasizes in-depth study of the nude figure and its
parts. Students produce life-size and large scale drawings, utilizing
traditional drawing methods and techniques, to achieve higher levels
of excellence in rendering ability. |
LFD302 Figure in Composition
Prerequisite: Completion of LFD301
5 semester credit hours
In this course students create figurative compositions that explore
spatial concepts and various compositional modes. They learn to
work through the logistical problems of drawing multiple figures
in interior and exterior settings. The Golden Section is studied
for its historic and aesthetic significance, and other elements
of design are analyzed for their impact on meaning. |
LFD403 Advanced Drawing
I
Prerequisite: LFD301, LFD302, DRW302 (two of three)
5 semester credit hours
This course serves as a bridge between teacher-directed classroom
and student self-directed art projects. Students are guided toward
individual expression and personal style through development of
a thesis or statement describing their ideas and intentions in a
cohesive body of work. Ongoing critique helps build intelligent
and thoughtful dialogue through examination of the formal and thematic
drawing issues involved. |
LFD404 Advanced Drawing
II
Prerequisite: LFD403
5 semester credit hours
This course is a continuation of Personal Style I and is similar
in all aspects, but with an increased level of autonomy on the part
of the student. At this level, the student is preparing for the
BFA exhibit and much of the work will be directed towards that end.
|
OLP201 Oil Painting I
Prerequisite: Completion of Foundation Studies Program
5 semester credit hours
This course introduces students to Oil Painting and gives them
a sound foundation in its use. Through direct painting and study
from the model, students learn to see and skillfully use the basic
principles of line, tone, color and composition in their work. The
basic techniques of applying paint with brush and painting knife
are fully explored. In addition to study in the studio classroom,
outside assignments are given that help students to learn to use
oil paint with confidence in a sound and creative way. Frequent
and informative painting demonstrations and individual critiques,
with personal guidance by the instructor, are an important part
of this beginning oil painting course. |
OLP202 Oil Painting II
Prerequisite: Completion of OLP201
5 semester credit hours
In this course, a more in-depth study of oil painting is undertaken
by concentrating on the wide range of personal expression possible
in depicting life and nature. Oil painting techniques from transparent
oil glazes to heavy and opaque surface textures are studied. |
OLP302 Figure Painting
Prerequisite: Completion of OLP202
5 semester credit hours
This class is designed to allow the student to continue the study
of rendering the human figure in oil painting. In addition to th
|
PHO201 Introduction to Photographic
Imaging
5 semester credit hours
The introductory photography class is designed to provide an understanding
of photography through traditional techniques. Topics will focus
on camera mechanics, exposure metering and calculation, film development,
custom print processing and presentation. A brief history of film
processes will also be covered. Students receive hands-on training
in darkroom techniques through the completion of various creative
projects. A medium-format camera, hand-held meter and tripod will
be provided. |
PHO202 Studio Lighting and
Techniques
Prerequisite: PHO201 or by approval
5 semester credit hours
In this class the student will learn to control studio lighting
through the use of strobe lighting systems and other controlled
light sources. Demonstrations will include lighting techniques for
small product, still-lifes and life models. Students will use softboxes,
umbrellas and other reflectors, combined with bounce cards, scrims
and flags to achieve the desired lighting. Flat art copying will
also be covered. Students will learn the basic strategies and techniques
through projects that aid in the development of compositional concepts.
PREREQUISITE: PHO201, 202 or by prior approval. |
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