3-D Modeling and Animation

The 3-D Modeling/Animation area incorporates traditional skills, such as sculpture and drawing, with 3-D digital skills to create 3-D models and animations in a digital environment. Students apply concepts such as lighting effects, camera angles, motion studies, digital video and sound to create scenes. Part of the training in 3-D Modeling/Animation prepares students for the work environment as they learn to create project concepts, plan production schedules and work in a team environment to meet project deadlines. The successful animator is able to compose, develop and direct a scene that conveys a specific idea. Students apply their traditional art skills and 3-D composite and photo editing skills to create animations that demonstrate competence within an industry specialization.
3-D Modeling/Animation Outcomes
Upon completion, students will be able to:
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Compose, develop and direct a scene to convey an idea.
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Create a project concept and plan a production schedule.
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Synthesize traditional art with 3-D composite and photo-editing skills.
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Produce a demo reel focused on an industry specialization.
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Visually and verbally articulate a familiarity with current and historic industry examples.
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Work within a team environment on a deadline-driven project.
Career Opportunities
Visual Developer
Background Artist
2-D and 3-D Animator
Art Director
Game Designer
3D Printing Specialist
Product Designer
Film/Video Editor
Visual FX Artist
Motion Graphics Designer
Bachelor of Fine Arts in 3-D Modeling/Animation
Sample Program
Semester 1
Fundamentals of Art I |
5 Semester Credit Hours |
Beginning Life Drawing I |
5 Semester Credit Hours |
College Composition I |
3 Semester Credit Hours |
College Success Seminar |
1 Semester Credit Hour |
Semester 2
Fundamentals of Art II |
5 Semester Credit Hours |
Beginning Life Drawing II |
5 Semester Credit Hours |
Anatomy |
3 Semester Credit Hours |
Semester 3
Introduction to 3-D Modeling/Animation |
5 Semester Credit Hours |
(One of three) Intermediate Life Drawing I;
Figurative Sculpture I; Drawing for Illustrators |
5 Semester Credit Hours |
Art History Survey I |
3 Semester Credit Hours |
Oral Communication |
3 Semester Credit Hours |
Semester 4
Electronic Imaging |
5 Semester Credit Hours |
Materials and Lighting for the 3-D Artist |
5 Semester Credit Hours |
Art History Survey II |
3 Semester Credit Hours |
(One of two) Film and Society or Introduction to Psychology |
3 Semester Credit Hours |
Semester 5
Character and Hard Surface Modeling |
5 Semester Credit Hours |
(One of seven) Web Design I; Storyboarding; Concept Art; Drawing for Illustrators; Intermediate Life Drawing I; Figurative Sculpture I; or Introduction to Photographic Imaging
|
5 Semester Credit Hours |
Quantitative Literacy |
3 Semester Credit Hours |
(One of four)Film and Society; Film and Society: World Cultures; Introduction to Psychology; or Adulthood: Relationships, Wellness, Stress and Longevity |
3 Semester Credit Hours |
Semester 6
Character Animation for 3-D Artists |
5 Semester Credit Hours |
(One of seven) Web Design I; Storyboarding; Concept Art; Drawing for Illustrators; Intermediate Life Drawing I; Figurative Sculpture I; or Introduction to Photographic Imaging |
5 Semester Credit Hours |
(One of three) Advanced Anatomy; Vision, Light and Color; or Introduction to Science Labs |
3 Semester Credit Hours |
(One of four) Film and Society; Film and Society: World Cultures; Introduction to Psychology; or Adulthood: Relationships, Wellness, Stress and Longevity |
3 Semester Credit Hours |
Semester 7
(One of four) Introduction to Environmental Modeling; Advanced
Character Animation; Advanced Character and
Hard Surface Modeling; or 2-D Computer Animation and Digital Video I |
5 Semester Credit Hours |
(One of seven) Web Design I; Storyboarding; Concept Art;
Drawing for Illustrators; Intermediate Life Drawing I;
Figurative Sculpture I; or Introduction to Photographic Imaging
|
5 Semester Credit Hours |
Advanced Projects in 3-D Modeling/Animation |
5 Semester Creit Hours |
Semester 8
Portfolio: Visual Communications |
5 Semester Credit Hours |
(One of eleven)Introduction to Environmental Modeling; Advanced Character and Hard Surface Modeling; Advanced Character Animation;
Advanced Environmental Modeling; 2-D Computer Animation and Digital Video I; Web Design I; Drawing for Illustrators; Concept Art; Introduction to Photographic Imaging; Studio Lighting and Techniques; or Figurative Sculpture I |
5 Semester Credit Hours |
(One of five) Survey of American Illustration; History of Graphic Design; 20th Century and Contemporary Art History; Art History: Renaissance and Baroque; or World Art |
3 Semester Credit Hours |
College Composition II |
3 Semester Credit Hours |
122 Total Credits Required for the BFA Degree in 3-D Modeling/Animation