Career direction doing
The 3-D Modeling/Animation area incorporates traditional skills, such as sculpture and drawing, with 3-D digital skills to create 3-D models and animations in a digital environment. Students apply concepts such as lighting effects, camera angles, motion studies, digital video, and sound to create scenes. Part of the training in 3-D Modeling/Animation prepares students for the work environment as they learn to create project concepts, plan production schedules and work in a team environment to meet project deadlines. The successful animator can compose, develop and direct a scene that conveys a specific idea. Students apply their traditional art skills and 3-D composite and photo editing skills to create animations that demonstrate competence within an industry specialization.
3-D Modeling/Animation Outcomes
Upon completion, students will be able to:
- Compose, develop and direct a scene to convey an idea.
- Create a project concept and plan a production schedule.
- Synthesize traditional art with 3-D composite and photo-editing skills.
- Produce a demo reel focused on industry specialization.
- Visually and verbally articulate a familiarity with current and historic industry examples.
- Work within a team environment on a deadline-driven project.
Career Opportunities
- Visual Developer
- Background Artist
- 2-D and 3-D Animator
- Art Director
- Game Designer
- 3D Printing Specialist
- Product Designer
- Film/Video Editor
- Visual FX Artist
- Motion Graphics Designer
Curriculum
122 Total Credits Required for the BFA Degree in 3D Modeling & Animation
Semester 1 | |
Fundamentals of Art I | 5 Semester Credit Hours |
Beginning Life Drawing I | 5 Semester Credit Hours |
College Composition I | 3 Semester Credit Hours |
College Success Seminar | 1 Semester Credit Hour |
Semester 2 | |
Fundamentals of Art II | 5 Semester Credit Hours |
Beginning Life Drawing II | 5 Semester Credit Hours |
Anatomy | 3 Semester Credit Hours |
Semester 3 | |
Introduction to 3-D Modeling/Animation | 5 Semester Credit Hours |
(One of three) Intermediate Life Drawing I; Figurative Sculpture I; Drawing for Illustrators | 5 Semester Credit Hours |
Art History I | 3 Semester Credit Hours |
Oral Communication | 3 Semester Credit Hours |
Semester 4 | |
Electronic Imaging | 5 Semester Credit Hours |
Materials and Lighting for the 3-D Artist | 5 Semester Credit Hours |
Art History II | 3 Semester Credit Hours |
(One of two) Film and Society or Introduction to Psychology | 3 Semester Credit Hours |
Semester 5 | |
Character and Hard Surface Modeling | 5 Semester Credit Hours |
(One of seven) Web Design I; Storyboarding; Concept Art; Drawing for Illustrators; Intermediate Life Drawing I; Figurative Sculpture I; or Introduction to Photographic Imaging | 5 Semester Credit Hours |
Quantitative Literacy | 3 Semester Credit Hours |
(One of four) Film and Society; Film and Society: World Cultures; Introduction to Psychology; or Adulthood: Relationships, Wellness, Stress and Longevity | 3 Semester Credit Hours |
Semester 6 | |
Character Animation for 3-D Artists | 5 Semester Credit Hours |
(One of seven) Web Design I; Storyboarding; Concept Art; Drawing for Illustrators; Intermediate Life Drawing I; Figurative Sculpture I; or Introduction to Photographic Imaging | 5 Semester Credit Hours |
(One of three) Advanced Anatomy; Introduction to Science Labs; Vision, or Light and Color | 3 Semester Credit Hours |
(One of four) Film and Society; Film and Society: World Cultures; Psychology; Adulthood: Relationships, Wellness, or Stress and Longevity | 3 Semester Credit Hours |
Semester 7 | |
(One of four) Introduction to Environmental Modeling; Advanced Character Animation; Advanced Character and Hard Surface Modeling; or 2-D Computer Animation and Digital Video I | 5 Semester Credit Hours |
(One of seven) Web Design I; Storyboarding; Concept Art; Drawing for Illustrators; Intermediate Life Drawing I; Figurative Sculpture I; or Introduction to Photographic Imaging | 5 Semester Credit Hours |
Advanced Projects in 3-D Modeling/Animation | 5 Semester Credit Hours |
Semester 8 | |
Portfolio: Visual Communications | 5 Semester Credit Hours |
(One of eleven) Introduction to Environmental Modeling; Advanced Character and Hard Surface Modeling; Advanced Character Animation; Advanced Environmental Modeling; 2-D Computer Animation and Digital Video I; Web Design I; Drawing for Illustrators; Concept Art; Introduction to Photographic Imaging; Studio Lighting and Techniques; or Figurative Sculpture I | 5 Semester Credit Hours |
College Composition II | 3 Semester Credit Hours |
(One of five) Survey of American Illustration; History of Graphic Design; 20th Century and Contemporary Art History; Art History: Renaissance and Baroque; World Art | 3 Semester Credit Hours |